i would say 6 by far has better textures and texture handling capabilities. there is almost something blurry like a gaussian blur applied to the entire canvas in 7. even if you open 1 of the same picture in 6 and 7 you can see a blur effect on the details in 7 vs 6. the blur prevents seeing pixels but comes at the cost of not being able to get sharp details. and in these example images 7 clearly has detail missing around the strokes and looks more blurry. it isnt how strokes work in traditional art and causes it to feel digital.
the only thing that concerns me is that rebelle 6 had a strange issue where you would make a brush work exactly how you want it and even if dpi was off it would only work in certain resolutions as intended. in all others it would be blurry. this goes for the canvas textures effecting the strokes too and if you kept your eyes open while you painted you could see a small blur being applied in cases where the brush was not compatible with the canvas resolution. i wouldnt want that issue again. but i do want the crisp textures and ability to have sharp 1 pixel detail.
id rather just have 6's texture capabilities than a height map toggle per brush. the heightmap is clearly not working as intended so it needs redone. we need a feeling of weight to our brush strokes. not fake blur that isnt possible in real life painting.
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